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These are fantastically designed, filled with puzzles that take full advantage of the season powers. Not on the first few only once the 50% mark has been hit and Ary is tasked with heading off to a temple of each season. This is where the game starts to get good really good.
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It feels like this was created with the dungeons first, then the rest was tacked on, and in doing so, the whole experience feels so much worse than if this had a perfunctory little story tying the different dungeons together. These parts are just plain awful and a huge detriment to the game. Regularly taking on pointless and dull little side-quests, like playing hide and seek with some kids, or running from one NPC to another. Up until that point there is an awful lot of pointless wandering through empty locations, occasionally having to whack the odd Hyena enemy, although there's no reward for doing so, meaning it's often better to just ignore them. It's a shame, though, that it takes to the 50% mark for this to really happen. Ary gains the age-old adventurer's tool of a double jump, ways to spawn spheres of water, climbing gauntlets and many more, and in the execution of these the game really shines. Ary starts out with just the ability to create spheres of ice, transforming water to solid surfaces, but as the game progresses new artefacts and abilities are unlocked to overcome new puzzles and backtrack and find secrets previously missed. This is a 3D adventure title that unashamedly wears its Legend of Zelda inspiration on its sleeve, and that's not a bad thing. There's an attempt for cartoonish humour here but it so badly misses the mark it's embarrassing, resulting in the something between the asset flips of the worst Steam Greenlight games and the classic YouTube Poop style videos. The other characters Ary interacts with are beyond comically bad in their designs, animations, voice acting. Then there are the issues around the things that are working as intended. Ary's model freaks out often, and at one point during review even got stuck hovering facing up into the sky, arms ahead toward the heavens, instead of in front of her as she tried to push a boulder. Not to mention there are regular issues of breaking and pop-ups. The graphics, in general, look like an early version, the models are basic, textures bland, and environments empty. For a game that has been so repeatedly delayed, it looks considerably rough and unfinished, in every aspect. This leads to Ary travelling across the land, first to find the other Guardians, and then on a quest to find each of their artefacts to control all four seasons, before finally facing off against a legendary monster that had been sealed away for generations. Her mother tries to forbid it but Ary cuts off her long hair, steals her brother's clothes, and even her father's artefact, allowing her to make small pockets of winter around her. After having an altercation in the local market with some humanoid Hyena creatures, she finds one of them carrying her brother's wooden sword and decides to head off on an adventure to hopefully find her brother and save her land. In his place, his daughter decides to step forward. He's in mourning for his apprentice his apprentice who also just happened to be his son. Unfortunately, when a new threat is spreading across each of the lands, the Guardian of Winter is unable to join his fellow Guardians in uniting to try to stop it. Now, the Guardians are being called together to find some way to resolve this threat. The sunny Summer lands are covered in ice, the Autumn lands an arid desert, and now crystals are falling in the Winter lands - the last ones that stood unaffected. Suddenly, corrupted crystals begin to rain from the sky, throwing the seasons out of balance. Here the land is split into four, each permanently in a state of a single season and protected by a Guardian. Ary and the Secret of Seasons is set in a medieval Chinese style world known as Valdi.
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